Digital leisure 3.0

Nom del tutor
Sergio Sayago

Temàtica del projecte
Human-Computer Interaction

Estudiant assignat

Descripció del projecte

Leisure is a very important part in our everyday lives, especially among older people’s. Research evidence indicates that taking part in leisure activities improves physical, psychological, social, and spiritual wellbeing of older people. Although the meaning of leisure (and leisure activity) is elusive, because it might mean different things for us, there are reasons to argue that a large number of typical leisure activities, such as watching TV, playing games, reading books or listening to music, are conducted either entirely or partially online. Yet, and despite an ever-increasing ageing population, what digital leisure means for older people (60+) is largely unknown. In addition to exploring this issue, in this TFG we will also explore the conceptualization, design and evaluation of interactive prototypes that enrich the experiences of digital leisure of older people and their communities.

Nimrod, G., Shira, A. (2014). The Paradox of Leisure in Later Life. Journals of Gerontology. Series B, 1-5

Spracken, K. (2015). Digital Leisure, the Internet and Popular Culture. Communities and Identities in a Digital Age. Palgrave macmillan, UK.

Observacions

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